You can use fixed - point vertex data to increase the transforming and lighting speeds of 3d graphics drivers that do not implement transforming and lighting in hardware 您可以使用定點(diǎn)頂點(diǎn)數(shù)據(jù)來提高那些未在硬件中實(shí)現(xiàn)幾何形變和光效處理的三維圖形驅(qū)動(dòng)程序的幾何形變和光效處理速度。